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Goodhertz | CanOpener Studio | Turn your Headphones into Loudspeakers

Electronic Delivery
Original price $99.00 - Original price $99.00
Original price $99.00
$99.00 - $99.00
Current price $99.00

or 4x fortnight payments of $24.75 AUD with


By making your headphones behave a bit more like loudspeakers, the CanOpener Studio crossfeed algorithm allows you to recreate, on headphones, the rich sonic experience of listening to high-end speakers in a finely tuned room. Combined with a gorgeous equalizer and serious monitoring controls, CanOpener Studio is great for tracking — allowing performers to get the perfect headphone mix, and it’s also equally useful on the master output — to help correct or enhance your monitoring environment.

  • Proven Goodhertz crossfeed algorithm
  • Baxandall treble & bass equalizer, borrowed from Tone Control
  • Extensive monitoring features: Mono, Flip L/R, Polarity, Dim, Balance
  • Soft Start: Gently starts playback, avoiding loud transients

“CanOpener conjures speakers from your headphones.”— Damon Kurkowski, Pitchfork

What’s wrong with headphones?

Under the right conditions, headphones can be excellent, high-fidelity monitoring tools. In reality, though, these conditions are rarely met, and headphones often end up sounding unnatural, uninspiring, and fatiguing when listened to for long periods of time.

The main “problem" with headphones is that most music is still created (recorded, mixed, mastered) on speakers, with tools that were primarily designed for loudspeaker playback. Compared to speakers, music often sounds overly “wide" when listened to on headphones, as if there were a section missing from the center of the stereo image. Headphones also offer poor externalization (i.e. mono sounds typically appear to originate from inside the listener’s head as opposed to externally). Similarly, headphones often have irregular, exaggerated, or unnatural frequency response curves, either because they were designed that way or because they lack the natural bass reinforcement that would occur in a real room with speakers.